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Developer Flash Guide Xml
 Flash and Xml: A Programmer's Guide by Dov Jacobson, "This book is an exceptional training manual to bring a web developer or flash designer with scripting skills into an entirely new world of coding." --Christopher Ian Smith, XML Developer, RespondTV.com "This is a 'must-read' for any Flash developer." --John Paul Rawlins, Editor FlashNewz.com "Flash and XML shows designers and developers how to integrate these powerful technologies and create dynamic web sites. With this thoroughly readable guide you take Flash to the next level, interfacing ActionScript with XML. Empower your Flash projects with dynamic content, backend databases, server-based applications, peer-to-peer, and more. "Flash and XML is a tutorial that brings you up to speed on both technologies, offering clear and concise explanations. In addition, this book presents a number of important web technologies, including PHP, MySQL, and sockets. It shows how to work with these technologies to create n-tier, interactive systems that access the full resources of the Internet. Sample projects (trivia game, XML browser, simple chat) showcase the capabilities of Flash and XML together and demonstrate important concepts, approaches, and techniques. The companion web site at http: //www.FlashandXML.com contains all of the source code referenced in the book, as well as updates, discussion groups, and links to other resources. Containing plentiful examples, experience-based techniques, and just enough theory, "Flash and XML is a one-stop sourcebook that will guide you in the development of web sites that are not only animated, interactive, and powerful, but extremely useful as well.
 ActionScript for Flash MX: The Definitive Guide by Colin Moock, X Updated to cover Flash MX, the newest version of Macromedia Flash, "ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without.Author Colin Moock, one of the most universally respected developers in the Flash community, has added hundreds of new code examples to show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds.The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties.You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features.Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities.
developerflashguidexml
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